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Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
230
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Posted - 2015.06.11 22:26:30 -
[1] - Quote
So |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
231
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Posted - 2015.06.11 22:59:18 -
[2] - Quote
Aebe Amraen wrote:Lurch Aldent wrote:Sten Taxi wrote:Lurch Aldent wrote:Multiboxing miners just got tougher, particularly warping out of belt when neut enters system :-s Stations (and other celestials) are still warpable, this only affects poses Don't want to warp to station or a planet when neuts roll through chap. If you have a booster (Orca or Rorq) sitting in POS you can warp to them.
Dammit, it would have taken them 4 more days to figure that out....thanks for screwing it up for everyone :) |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
231
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Posted - 2015.06.11 23:03:14 -
[3] - Quote
Teebeutel wrote:Aebe Amraen wrote:Lurch Aldent wrote:Sten Taxi wrote:Lurch Aldent wrote:Multiboxing miners just got tougher, particularly warping out of belt when neut enters system :-s Stations (and other celestials) are still warpable, this only affects poses Don't want to warp to station or a planet when neuts roll through chap. If you have a booster (Orca or Rorq) sitting in POS you can warp to them. The booster would be on the outside of the POS shield though, so it would be kindof dangerous to warp your no-propmod mining ships there. Unless your POS has teeth that is, in which case it's less dangerous but still a risk.
Orca or Rorqual can boost IN the shields |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
231
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Posted - 2015.06.11 23:05:34 -
[4] - Quote
Lurch Aldent wrote:Kenneth Feld wrote:Aebe Amraen wrote:Lurch Aldent wrote:Lurch Aldent wrote:Multiboxing miners just got tougher, particularly warping out of belt when neut enters system :-s Don't want to warp to station or a planet when neuts roll through chap. If you have a booster (Orca or Rorq) sitting in POS you can warp to them. Dammit, it would have taken them 4 more days to figure that out....thanks for screwing it up for everyone :) From what I have heard boosts, inc mining, will soon be on-grid, no?
Fozzie has said since EvE Vegas 2012 that the Rorwual and Orca are broken and mining boosts wouldn't change until they have both had a balance pass and a significant update FWIW |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
231
|
Posted - 2015.06.12 02:01:37 -
[5] - Quote
Budrick3 wrote:Manfred Sideous wrote:+1 this is a excellent change that will help to open up combat/fleet tactics. I supported and pushed hard for this. Good luck getting re-elected.
I think he will do OK :) |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
232
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Posted - 2015.06.12 11:34:38 -
[6] - Quote
Louanne Barros wrote:SilentAsTheGrave wrote: Your point?
My point is that "Warping yourself or warping to Wwwww's in fleet" is not a replacement for fleet warp, as it does not synchronize the arrival of your ships. It's so unhelpful for the task that I'm grinning at the absurdity of him suggesting it.
warping to WWW's in fleet CAN BE a fleet warp, as the pilot in fleet is public and this will not stop that from being a fleet warp |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
233
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Posted - 2015.06.12 17:12:03 -
[7] - Quote
Ele Rebellion wrote:HTC NecoSino wrote: They have to get their return off buying a CSM, dontchyaknow. #RecallCorbexx. Funny how CCP Larrikin mentioned Corbexx by name in post #104 as if he's defending him. (maybe CCP Larrikin is actually GSF Larrikin) CCP Larrikin wrote: Corbexx brought these up while we where talking to the CSM about the change.
Larrikin came to CCP via PL and NCdot, not GSF |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
233
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Posted - 2015.06.12 17:12:55 -
[8] - Quote
SilentAsTheGrave wrote:Nasar Vyron wrote:Col North Chanlin wrote:Just a request; Can you please disclose how much the Nullsec funders paid for the further killing of W-Space life?  Hate to tell you this buddy, we hate it just as much as you. It's a pointless change that makes the need of +1 cloaky alt all the more important. Good for their bottom line until people throw their hands up and leave from the added monotony with little return. the same rhetoric was vomited when Phoebe was announced. The game is better and people didn't run out and buy more accounts.
I unsubbed 18 accounts, but i still play on plenty of accounts, but overall -18 after phoebe |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
235
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Posted - 2015.06.12 18:18:18 -
[9] - Quote
Vic Jefferson wrote:What you need is a bandaid for a few hedge cases of large fleet encounters, and you instead order a brain surgery.  This change would be horrible. You should encourage the smashing of fleets onto each other more; half the problem of big fleet fights is the ease of disengagement because every damn thing out there worth flying doesn't brawl. Higher body count encounters where fleets can't just wisp away from each other easily is a GOOD THING, and this change more or less helps fleets be really picky about engagements. It continually amazes me how little ISK in ships is lost in fights in null compared to what is fielded; the meta does enough work to keep fleets alive, why would you exacerbate this more and take one of the few tools that lets kiting fleets be punished? Fix bombers separately. Jesus.
The same could be said for SC/Titans, instead we got Fatty Gay |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
236
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Posted - 2015.06.13 11:54:32 -
[10] - Quote
Manfred Sideous wrote:+1 this is a excellent change that will help to open up combat/fleet tactics. I supported and pushed hard for this.
AS always, you never disappoint
I actually took the time to read all 48 pages, although I had to take breaks to catch my breath
+1, would read again |
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
236
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Posted - 2015.06.13 16:00:25 -
[11] - Quote
Awkward Pi Duolus wrote:baltec1 wrote:Awkward Pi Duolus wrote:
Let's not pretend one FC can run a 250-man fleet. It just does not happen.
It happens in every strat OP. You should try to get on your own command comms sometime ;)
You should try posting on your main so we can give you a shred of credibility |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
237
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Posted - 2015.06.13 16:29:46 -
[12] - Quote
Awkward Pi Duolus wrote:Kenneth Feld wrote:Awkward Pi Duolus wrote:baltec1 wrote:Awkward Pi Duolus wrote:
Let's not pretend one FC can run a 250-man fleet. It just does not happen.
It happens in every strat OP. You should try to get on your own command comms sometime ;) You should try posting on your main so we can give you a shred of credibility Nope. Not gonna happen. Too much at risk. Also, Ken, I'm sorry you had to leave the TGRAD cause goons were being such a **** cause they liked Wusti more. Loved your PL application material though.
In the end, the **** flowed downhill and Wusti got what he deserved
Cest la vie, I am in a much better place for me and happier for it |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
237
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Posted - 2015.06.13 18:07:48 -
[13] - Quote
Zen Tsai wrote:CCP, you are nerfing competent FCs by directly attacking the impact of their player skills. All this does is equal the playing field between the great FCs and the mediocre FCs. In effect, it dumbs the game down, and caters to the unskilled players getting smeared by the truly talented players. And all while masquerading as a change that will get fleet members more involved in fights.
Why slow down the game? Who was so mad at getting outplayed that they lobbied this ridiculous change through? Whose ego is being catered to with this change? Whoever you are, HTFU you whiny space nerd. Those who are best at playing the game SHOULD win.
I put alot more space between your paragraphs because in para 1, you announce that unskilled players would get creamed by truly talented players
Then in para 2 you announce those that are best at playing the game should win
I can only assume you are elated in the fact the truly talented players that are the best at playing the game will win fights |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
240
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Posted - 2015.06.19 02:01:19 -
[14] - Quote
Rain6637 wrote:A55 Burger wrote:The point I'm making Rain, is that you know more about what should change in the game than CCP does. I'm not going to speak as to how much more, because that's between me, you, and the fence post.
This shouldn't be the case. Developers of the game should be able to utilize the vast data collection tools at their disposal, as well as experiences with the game itself at all levels in order to effectively steer it.
This doesn't happen. I've said the same thing in the past. When gameplay is this deep, you begin to lose touch as a developer. At the same time it's odd that EVE has managed to iterate on itself so little.
Larrikin only went from player to developer a few months ago
I doubt he has lost much insight |
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